

Throw progressively stronger loot in the mix and you have a pretty compelling gameplay loop. As you fight demons and earn XP, you level up and unlock new abilities that help you more effectively fight demons. You run around an overworld and dungeons, kill monsters, get stronger, kill stronger monsters, get ever stronger, and so on.

The core gameplay of Diablo III is disarmingly simple. Over the years, Blizzard improved on the game and added a ton of new content, slowly turning it into the top-dog of the ARPG genre.

Between the always-online requirement, the real-money auction house, and the botched endgame, there was a lot to be mad about. Blizzard has done such a great job of iterating, improving, and perfecting the core game with patches and expansions that people often forget what a mess it was when it came out. This, of course, has as much to do with the quality of the game now as it does with its quality when it first came out in 2012. For a game that came out six years ago, Diablo III still has a lot of life left in it.
