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Diablo 2 cube recipe ethereal
Diablo 2 cube recipe ethereal













It is obviously a result of a programming flaw, making it a bug. It is not debatable whether this is a "bug" or an "undocumented feature". The overwhelming number of questions asked about this forced me to make up my mind. The use of this bug is very controversial, and that is the reason I havent added this section earlier. Unfortunately that fix also affected the ethereal armor socketing formula, making armors now gain a second defense bonus when socketed. In order to fix that bug, a defense bonus of 50% was simply crammed into the ethereal unique armor upgrade formula. This bug appeared as a side-effect when the 1.10 ethereal armor upgrade bug was fixed (the bug is described in section 14). Enhanced defense modifiers are then added to that base defense rating, so the difference in end defense is rather huge.

diablo 2 cube recipe ethereal

The result is an armor with an absolutely impossible defense rating. What is not normal is the fact that when sockets are added to an ethereal armor using the Horadric Cube, that ethereal defense bonus is applied again. Ethereal armors are assigned a 50% bonus to their base defense rating when dropped. looking back at my own repairing recipes I saw that all of them used the noe flag on the input1 item.In Diablo 2 version 1.11 and 1.11b, there is a bug regarding the socketing of ethereal armors. * Create a cube recipe that allows an ethereal item to be repaired (eg "any,eth" + "gpw,qty=3" -> "useitem,rep,rch") This also might not work. This might still keep the item unrepairable.

diablo 2 cube recipe ethereal

converting the item to a tempered item (using "useitem,tmp").

diablo 2 cube recipe ethereal

* Create a cube recipe that makes the ethereal item indestructable (eg "any,eth" + r33 + soj -> "useitem" (mod1) "indestruct" (mod2) levelreq (mod2 min/max) 10) Other things you might want to consider trying: Thus you'd only be able to use "usetype" as your output, not "useitem", which is exactly what you don't want to do if you're trying to keep all of its original stats.īTW, how are you attempting to convert the item. I think the problem is that ethereal items are actually distinct items separate from their normal counterparts, not just an "ethereal" modifier placed on the item. I might be wrong so don't rely on my thoughts too much but.















Diablo 2 cube recipe ethereal